Full Paper
Requirements of Challenge based Learning for Experiential Learning Spaces, an Industrial Engineering application case | ||
Nearest Centroid: A Bridge between Statistics and Machine Learning | ||
Overcoming the Sudden Conversion to Online Education During the COVID-19 Pandemic: A Case Study in Computing Education | ||
The Learning Effectiveness for “Worked-example and Problem-solving” Pairing Combination in Electronics Remedial Teaching and the Impact on It by Cognitive Load | ||
MOLEAS: a Multi-stage Online Learning Effectiveness Assessment Scheme in MOOC | ||
Challenges and Opportunities for Young Female Learners in STEM from the Perspective of Bangladesh | ||
Peer-to-Peer (P2P) Learning Platform for Peer Instruction in Flipped Classroom | ||
GO-GA: Class use of on- and offline digital Inquiry Learning Spaces in Africa | ||
Jigsaw Cooperative Learning Trials In Optical Graduate Course | ||
The Development and Evaluation of an Augmented Reality Learning System for Japanese Compound Verbs Using Learning Analytics | ||
Creativity, Entrepreneurship, Innovation, Leadership and Professional Motivations: Comparing Design Students in Different Levels of Undergraduate Education | ||
E-Learning in Entrepreneurship Education: A Systematic Literature Review | ||
Contract Cheating in Computer Science: A Case Study | ||
Enhancing Student Learning Through Mobile Learning Groups | ||
Pre-service Teacher Conceptions of Integrated STEM using Engineering Design Process | ||
Plagiarism, Contract Cheating And Other Academic Misconducts In Online Engineering Education: Analysis, Detection And Prevention Strategies | ||
Evaluation of the Learning Support Strategies for Teaching Assistants | ||
Social Robots that can Sense and Improve Student Engagement | ||
Practical-Oriented Teaching in Naval Architecture via Blended and Project-based Learning | ||
Identifying Potential Cheaters By Tracking Their Behaviors Through Mouse Activities | ||
Raising Motivation of Programming Novices? Findings from a Controlled Laboratory Experiment Using Anki Vector™ Robots | ||
Managing Data and Projects: Lessons learnt from comparing computing curricula | ||
Delivering an Effective Balance of Soft and Technical skills within Project-based Engineering Courses | ||
Prove Me Wrong! How Debating Becomes the Secret Weapon to Teach ICT Students Innovation and Entrepreneurship | ||
Assessing Elementary School Students’ Programming Thinking Skills using Rubrics | ||
Industrial Training Courses – A Challenge During the COVID19 Pandemic | ||
How to Design Collaborative Problem Solving-based STEM Lessons based on the Perspective of Leaning behaviors? | ||
Engaging Students in SQL Learning by Challenging Peer during the Pandemic | ||
Exploring the Relationship Between Collaborative Discourse, Programming Actions, and Cybersecurity and Computational Thinking Knowledge | ||
The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips | ||
Modeling of an Intelligent System for Education 4.0 Using Bayesian Networks and Active Methodologies | ||
Facebook’s Social Learning Group for Undergraduate Engineering Courses: A Case Study of Emergency Remote Teaching amid large Digital Divide | ||
Opportunities for Improving the Learning/Teaching Experience in a Virtual Online Environment | ||
Blended SPOC Teaching and Learning Model for Computer Programming Course: Insights and Defeating Challenges | ||
A Review of Quantitative Offline Measurement Tools for Computer-based Metacognitive Tutoring Effectiveness Assessment | ||
A Novel Approach to Policy Development under Disruptive Circumstances using Situation Awareness and Scenario Planning in Higher Education | ||
Analysing the Learning Paths of Computer Science Students via Trajectory Analytics | ||
Analyzing Engineers Writing for Non-engineers | ||
Assessment and Feedback Under Disruptive Circumstances in Trans-National Education | ||
A Weighted Feature Extraction Technique Based on Temporal Accumulation of Learner Behavior Features for Early Prediction of Dropouts | ||
Practice-oriented Smartphone Security Exercises for Developing Cybersecurity Mindset in High School Students | ||
Online Lectures – Strategies for Applying Advanced Digital Media for Future Higher Education | ||
The Implementation of Precision Education for Learning Analytics | ||
A Framework for Developing Critical Literacies in Computer Architecture Education | ||
Design an ABA Learning WeChat Tool to Assess the Cognitive Capacity for Autistic Children | ||
Advanced Data Literacy Culture enabled through App Assistance for Competence Creation | ||
Learnability Index – A Composite Measure for Non-cognitive Skills Relevant in Academics | ||
Transit Traditional Face-to-Face Teaching to Online Teaching During the Outbreak of COVID-2019 | ||
Emotion Regulation in Intelligent TutoringSystems: A Systematic Literature Review | ||
Chatbot In Industry 4.0: An Approach For Training New Employees | ||
Augmented Reality-Supported Tangible Gamification for Debugging Learning | ||
Crisis Resilience Pedagogy (CRP) for Teaching and Learning | ||
A System for Visualizing Novices’ Unaware Search Intentions by Analyzing Behaviors of Article Selection Aimed at Cultivating Web Exploration Skills | ||
Changing How Teachers Teach for STEM and Students Motivation for STEM: Experiences and Lessons Learned from DreamSpace’ STEM-21CLD Educational Activity | ||
Curriculum Development to Acquire Analytical Competencies Using An Industry BOK | ||
Cognitive Load Optimization – a statistical evalution | ||
Scaffolding Learners’ Understanding of English Collocation Usages in Electronic References | ||
Using Cognitive Load Optimization to teach STEM disciplines to Business students | ||
Best Practices for Augmented Reality Design in the Computer Programming Classroom | ||
Measuring Domain Knowledge for Early Prediction of Student Performance: A Semantic Approach | ||
Virtual and Augmented Reality for Teaching Materials Science: a Students as Partners and as Producers Project | ||
Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework | ||
Low-cost Educational Robotics Car Promotes STEM Learning and 21st Century Skills | ||
POEM: A personalized online education scheme based on Reinforcement Learning | ||
Using Educational Data Mining to Test the Validity of Learning Style Theory | ||
Boocture: Automatic Educational Videos Hierarchical Indexing with eBooks | ||
Cubo Kids: A Proposal For An Educational Application With Augmented Reality | ||
Interactive model tool about Center of Mass during COVID-19 Pandemic: STEM for K-12 Education | ||
Implementation Of Microgrid Virtual Laboratory In A Design Course In Electrical Engineering | ||
Using Consistency to Measure CS1 Student’s Comprehension of User-defined Functions | ||
Real-time Feedback Dashboard for Students in Online Class | ||
The Definition, Design, and Evaluation of Virtual Learning Machines |
Short Paper
Comparison of a Videoconferencing Intervention’s Effects on Students’ English-Speaking Anxiety | |
Understanding and Promoting Teacher Connections in Online Social Media: A Case Study on Pinterest | |
Course Selection Optimization: Case study – Faculty of Science, University of Peradeniya, Sri Lanka | |
Evaluation of the Graduate Attributes Achievement on Speciality of Remote Sensing Science and Technology | |
The Effectiveness and Acceptance of Collaborative E-learning in the Context of Bangladesh | |
Development Roadmap for Launching Online Education: A Case Study of an Online Graduate Certificate Course | |
Perceived Employability and Career Adaptability of Engineering Graduates | |
Secure Answer Book and Automatic Grading | |
Experiments with Multinational Cross-Course Projects through Blended Learning | |
Developing a Virtual Smart Total Learning Environment for Future Teaching-Learning System | |
Trials and Consideration of Active Learning Methods in Massive Lecture-type Class | |
Developing a Massive Open Online Lab Course for Learning Principles of Communications | |
Full Online Implementation of Introductory Software Engineering Education Including Web Application Development Practice | |
Innovative Training Model of Cross-Domain Digital ICT Talent Development for Training Applicaiton of Data Analysis in Medical Field | |
A Taxonomy-Based Hybrid Approach for Recommending Lifelong Learning. | |
Using Web-based Visual Aids and Assignment in Enhancing Student’s Learning in Materials Engineering Course | |
Flying Robot Production Program for Comprehensive Understanding of Mechanical and Aerospace Engineering | |
Open Activities And Technologies During COVID-19 From The IEEE Student Branch at UNED | |
On The Teaching Mode in Online Course of MEMS Fundamental Theory | |
From Seminar Presentations to Inquiry-Based Learning – Developing an Advanced Electronics Course | |
Analysis of Logic Errors Utilizing a Large Amount of File History during Programming Learning | |
Development of a Visualization System to Enhance Participation in Computer-Supported Collaboration Learning | |
Responsive Remote Teaching Capacity Building in Hong Kong During COVID-19 | |
Extracurricular Activities Through Regional Collaboration That Fosters Learning Ability | |
Development of a Teaching Assistant Reflection System to Improve Self-Efficacy | |
Teaching Generic Competences in Software Engineering via E-Learning – An Evaluation | |
Academic Writing Skills in the Online Platform- A success, a failure or something in between? A study on perceptions of Higher Education students and teachers in the UAE | |
Design of Typing Skills Feedback System for Behavior Change | |
On Adding Interdisciplinary Elements to the Classical Engineering Studies | |
E-Learning Resources for Improving Student Achievement in a Course on RF Engineering | |
Selection Criteria of Device under Test and Their Impact on Learning Outcomes of Functional Verification | |
Implementation of Project-Based Learning in Teaching an Antenna and Wave Propagation Course | |
A Simple Gamification Approach of Reflected Electron Diffraction Phenomenon For Lower Secondary School Students | |
Inactive Behavior Analytics In On-site Lectures | |
A Prototype System for Recommending Images Supplementing Web News for NIE in Elementary Schools in Japan | |
Quantifying and Improving Student Engagement with Remotely Accessible Laboratory Project Hardware (RALPH) | |
The Paperless Factory: From Document Driven Factories to Model Driven Factories | |
Research on the Talent Training Mode of “Integration of Work, Study and Business” in China’s Higher Vocational Education Under the Background of Industry 4.0 | |
Cultivating AI Talents Through Real Field Competition | |
Exploring Trends of Potential User Experience of Online Classroom on Virtual Platform for Higher Education during COVID-19 Epidemic: A Case in China | |
Investigation of Vocational Students’ Skills for Determining Learning Experiences on CAD Construction Drawing Course | |
A Multilevel Approach To Recommend Working Paths In Industry 4.0 | |
Education Technology for Online Learning in Times of Crisis | |
Exploring the Sequences of Synthetic Facial Expressions and Type of Problems Solved in a Personal Instructing Agent using Lag Sequential Analysis | |
Assessing the Efficacy of Personalized Online Homework in a First-Year Engineering Multivariate Calculus Course | |
Analysis of Online Posts to Discover Student Learning Challenges and Inform Targeted Curriculum Improvement Actions | |
The Future of Teaching Post-COVID19: Microlearning in Product Design Education | |
Creating a Digital Learning Community: Four Key Considerations | |
Toward Identification of Learning Skills from Learning Analytics Approach: A Research Review | |
Teaching Exploration on the Deep Integration of Artificial Intelligence and Information Technology with Online Experiments | |
The Analysis of Developing the Application of Critical Thinking in Oral and Written Discussions: The Case of Emirati students in the United Arab Emirates. | |
Applicability Analysis of the Combination of Career Anchors and Big-Five Personality for Student Career Development | |
Design a 5G Wireless Communication Lab Platform for Developing Capstone Projects | |
Considerations for Classification of Procrastinator Focusing on Periodical Online Exam in Blended Learning Course | |
Development of a Short-Form Learning Style Inventory for Automated Driving Safety Education | |
An Automatic Phoneme Recognizer for Children’s Filipino Read Speech | |
A new Teaching-Objective Achievement based Adaptive Teaching Continuous Improvement Method | |
An Emergency Transformation of a TBL Programming Class from Face-to-Face to Online Due to The COVID-19 Pandemic | |
A Formative Assessment Framework Using Game-Quiz Educational Approach | |
Immersive Virtual Reality Training of Bioreactor Operations | |
Introducing Raspberry Pi and its Peripherals to a Mechatronics Course under COVID-19 Disruption | |
Empathy Enhancement Among Engineering Students Through Cooperative Problem Based Learning | |
Design Method of Intelligent Questionnaire for the Automatic Assessment of Educational Informatization Level | |
Transforming TEL for Human Flourishing: Learning Enhanced Technology (LET) | |
A PLS-SEM Approach to Technology-enhanced EFL Writing | |
Development of Communication Skills and Morality among Junior High and High School Students and their Relationships | |
Face Authentication for E-testing Using Sequential Reference Update | |
Video Augmentation Method for the Facilitation of Skill Learning in Karate | |
Handwritten Bangla Character Recognition Using Deep Convolutional Neural Network: Comprehensive Analysis on Three Complete Datasets | |
Improvement on Teaching Courses of Engineering Practice and Social Investigation by Introducing Group Discussion and Mock Conference | |
Synchronous Distance Learning for Improvement of Elementary School Teachers’ Motivation to Teach English | |
Application of the Online and Offline Blended Learning Mode in Innovation and Entrepreneurship Education | |
Analysis of Spatial Distribution Equilibrium of Educational Information Development——Taking Hubei Province’s Digital Campus Construction as an Example | |
Catalyzing Malaysian Workforce Skills for Engineers in Industry 4.0 | |
Utilization of Both Free 3DCG Software “Blender” and 3D Printing for Early STEM Education |
Work-in-Progress Paper
Development of a Virtual Environment for Extrasomatic Communication | |
Teaching Flood-Related Disaster through Charles Dickens and George Eliot in English for Science and Technology (EST) Classes in Malaysian Secondary Schools | |
Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning | |
Planning and Implementation of Large Scale Online PBL and Flipped Classes | |
STE(A)M Education of Cell Biology Using Advanced 3D Technology for K-12 Learning | |
Attempt to Extract Lacking Information on University Campus by AR Content Production Activities | |
Design and Implementation of an Online Leadership Education | |
Development of a Moodle UI Using LINE Chat for Casual Learning as a Part of a Learner Assistive LMS | |
Constructing a Learning Management System for Video Production Using Multiple Online Software | |
Experimental Design of a Learning SUpport System for Algorithm Refinement in Debugging Learning for Novice Programming Learners | |
Welfare Design Education By Solving Regional Challenges Through Welfare Engineering | |
Programming Workshops of Quiz Game for Children in three Municipalities in Hokkaido | |
Computer Science Ethics Education in Australia – A Work in Progress | |
Study On UX Design In Enhancing Student Motivations In Mobile Language Learning | |
Faculty Survey on the Distance Learning of Engineering Education during the COVID-19 | |
Kepler vs Newton: Teaching Programming and Maths to Almost All-Majors in a Single Classroom | |
Work-in-progress: A Series of Science Lessons at Local Elementary Schools Performed by the Extra-Curriculum Project Team of Undergraduate Students | |
Interweaving Data and Knowledge for Co-education Augmentation | |
Preliminary Comparison of K-12 Computing Education in China and the United States | |
Immersive Virtual Reality for Teaching Problem Solving in Networking | |
Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments | |
Psychological Pedagogy for Extended Reality in STEM Education | |
Design of a Self-Development Support System for Workplace Learning | |
Promotion System For Home-Based Squat Training Using OpenPose | |
Evaluating the Motivation Effects of a Research Activity Support System Function | |
Exploring the Integration of Social Care Education with STEM: a Social-scientific Maker Curriculum |