Core Tracks

Core Track 1: Engineering Education (University/College)

This track is concerned with research and practice in engineering education, within the higher education as well as the vocational education and training (VET) sectors. Some topics of interest include pedagogical and curricular innovation in engineering education, addressing threshold concepts in engineering learning, capstone project/project-based engineering courses, feedback and reflection, flipped/blended learning approaches, and accreditation and quality assurance of engineering programs.


Core Track 2: Computing & IT Education (University/College)

This track is concerned with research and practice in education in computer science (CS), information technology (IT), information systems (IS) and cognate disciplines, within the higher education as well as the vocational education and training (VET). Some topics of interest include pedagogical and curricular innovation in CS/IT/IS education, addressing threshold concepts in CS/IT/IS learning, capstone project/project-based CS/IT/IS courses, and accreditation and quality assurance of CS/IT/IS programs.


Core Track 3: STEM Education (K-12)

This track is concerned with research and practice in science, technology, engineering and mathematics (STEM) education within K-12 schooling contexts. Some topics of interest include pedagogical and curricular innovation in STEM education, development of computational thinking skills (both in dedicated computing courses as well as across the curriculum), and increasing student interest in pursuing pathways to further study and careers in engineering and computing.


Core Track 4: Technology-Enhanced Learning

This track is intended to serve as a venue for research studies as well as reports of innovative practice involving the use of technologies for supporting and enhancing learning, teaching and assessment processes, and for the creation of environments that are conducive to those processes. Some topics of interest include pedagogical applications of games and simulations; mobile, wearable and ubiquitous technologies for learning; artificial intelligence for adaptive instruction and personalisation; and teacher/faculty development in the use of technology for learning and teaching.


Core Track 5: Open, Flexible & Distance Learning

Of interest to this track are initiatives and investigations of open, flexible and distance learning in contexts ranging from small private online courses (SPOCs) to massive open online courses (MOOCs). Some topics of interest include student engagement and retention in open, flexible and distance settings; design, development, evaluation and uptake of open courseware (OCW) and open educational resources (OER); and frameworks for assessment and recognition/credentialling in open education (e.g., open badges).


Core Track 6: Workplace & Industry-Based Learning

This track investigates approaches and initiatives to provide students with real world experiences and to engage industry with learning. This can include on campus visits, online interaction, industry based projects and simulations. Topics can include the impact of globalization, learning technology standards, and fostering continuing professional development / Lifelong learning.