Accepted Papers

Full Paper

Requirements of Challenge based Learning for Experiential Learning Spaces, an Industrial Engineering application case
Nearest Centroid: A Bridge between Statistics and Machine Learning
Overcoming the Sudden Conversion to Online Education During the COVID-19 Pandemic: A Case Study in Computing Education
The Learning Effectiveness for “Worked-example and Problem-solving” Pairing Combination in Electronics Remedial Teaching and the Impact on It by Cognitive Load
MOLEAS: a Multi-stage Online Learning Effectiveness Assessment Scheme in MOOC
Challenges and Opportunities for Young Female Learners in STEM from the Perspective of Bangladesh
Peer-to-Peer (P2P) Learning Platform for Peer Instruction in Flipped Classroom
GO-GA: Class use of on- and offline digital Inquiry Learning Spaces in Africa
Jigsaw Cooperative Learning Trials In Optical Graduate Course
The Development and Evaluation of an Augmented Reality Learning System for Japanese Compound Verbs Using Learning Analytics
Creativity, Entrepreneurship, Innovation, Leadership and Professional Motivations: Comparing Design Students in Different Levels of Undergraduate Education
E-Learning in Entrepreneurship Education: A Systematic Literature Review
Contract Cheating in Computer Science: A Case Study
Enhancing Student Learning Through Mobile Learning Groups
Pre-service Teacher Conceptions of Integrated STEM using Engineering Design Process
Plagiarism, Contract Cheating And Other Academic Misconducts In Online Engineering Education: Analysis, Detection And Prevention Strategies
Evaluation of the Learning Support Strategies for Teaching Assistants
Social Robots that can Sense and Improve Student Engagement
Practical-Oriented Teaching in Naval Architecture via Blended and Project-based Learning
Identifying Potential Cheaters By Tracking Their Behaviors Through Mouse Activities
Raising Motivation of Programming Novices? Findings from a Controlled Laboratory Experiment Using Anki Vector™ Robots
Managing Data and Projects: Lessons learnt from comparing computing curricula
Delivering an Effective Balance of Soft and Technical skills within Project-based Engineering Courses
Prove Me Wrong! How Debating Becomes the Secret Weapon to Teach ICT Students Innovation and Entrepreneurship
Assessing Elementary School Students’ Programming Thinking Skills using Rubrics
Industrial Training Courses – A Challenge During the COVID19 Pandemic
How to Design Collaborative Problem Solving-based STEM Lessons based on the Perspective of Leaning behaviors?
Engaging Students in SQL Learning by Challenging Peer during the Pandemic
Exploring the Relationship Between Collaborative Discourse, Programming Actions, and Cybersecurity and Computational Thinking Knowledge
The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips
Modeling of an Intelligent System for Education 4.0 Using Bayesian Networks and Active Methodologies
Facebook’s Social Learning Group for Undergraduate Engineering Courses: A Case Study of Emergency Remote Teaching amid large Digital Divide
Opportunities for Improving the Learning/Teaching Experience in a Virtual Online Environment
Blended SPOC Teaching and Learning Model for Computer Programming Course: Insights and Defeating Challenges
A Review of Quantitative Offline Measurement Tools for Computer-based Metacognitive Tutoring Effectiveness Assessment
A Novel Approach to Policy Development under Disruptive Circumstances using Situation Awareness and Scenario Planning in Higher Education
Analysing the Learning Paths of Computer Science Students via Trajectory Analytics
Analyzing Engineers Writing for Non-engineers
Assessment and Feedback Under Disruptive Circumstances in Trans-National Education
A Weighted Feature Extraction Technique Based on Temporal Accumulation of Learner Behavior Features for Early Prediction of Dropouts
Practice-oriented Smartphone Security Exercises for Developing Cybersecurity Mindset in High School Students
Online Lectures – Strategies for Applying Advanced Digital Media for Future Higher Education
The Implementation of Precision Education for Learning Analytics
A Framework for Developing Critical Literacies in Computer Architecture Education
Design an ABA Learning WeChat Tool to Assess the Cognitive Capacity for Autistic Children
Advanced Data Literacy Culture enabled through App Assistance for Competence Creation
Learnability Index – A Composite Measure for Non-cognitive Skills Relevant in Academics
Transit Traditional Face-to-Face Teaching to Online Teaching During the Outbreak of COVID-2019
Emotion Regulation in Intelligent TutoringSystems: A Systematic Literature Review
Chatbot In Industry 4.0: An Approach For Training New Employees
Augmented Reality-Supported Tangible Gamification for Debugging Learning
Crisis Resilience Pedagogy (CRP) for Teaching and Learning
A System for Visualizing Novices’ Unaware Search Intentions by Analyzing Behaviors of Article Selection Aimed at Cultivating Web Exploration Skills
Changing How Teachers Teach for STEM and Students Motivation for STEM: Experiences and Lessons Learned from DreamSpace’ STEM-21CLD Educational Activity
Curriculum Development to Acquire Analytical Competencies Using An Industry BOK
Cognitive Load Optimization – a statistical evalution
Scaffolding Learners’ Understanding of English Collocation Usages in Electronic References
Using Cognitive Load Optimization to teach STEM disciplines to Business students
Best Practices for Augmented Reality Design in the Computer Programming Classroom
Measuring Domain Knowledge for Early Prediction of Student Performance: A Semantic Approach
Virtual and Augmented Reality for Teaching Materials Science: a Students as Partners and as Producers Project
Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework
Low-cost Educational Robotics Car Promotes STEM Learning and 21st Century Skills
POEM: A personalized online education scheme based on Reinforcement Learning
Using Educational Data Mining to Test the Validity of Learning Style Theory
Boocture: Automatic Educational Videos Hierarchical Indexing with eBooks
Cubo Kids: A Proposal For An Educational Application With Augmented Reality
Interactive model tool about Center of Mass during COVID-19 Pandemic: STEM for K-12 Education
Implementation Of Microgrid Virtual Laboratory In A Design Course In Electrical Engineering
Using Consistency to Measure CS1 Student’s Comprehension of User-defined Functions
Real-time Feedback Dashboard for Students in Online Class
The Definition, Design, and Evaluation of Virtual Learning Machines

Short Paper

Comparison of a Videoconferencing Intervention’s Effects on Students’ English-Speaking Anxiety
Understanding and Promoting Teacher Connections in Online Social Media: A Case Study on Pinterest
Course Selection Optimization: Case study – Faculty of Science, University of Peradeniya, Sri Lanka
Evaluation of the Graduate Attributes Achievement on Speciality of Remote Sensing Science and Technology
The Effectiveness and Acceptance of Collaborative E-learning in the Context of Bangladesh
Development Roadmap for Launching Online Education: A Case Study of an Online Graduate Certificate Course
Perceived Employability and Career Adaptability of Engineering Graduates
Secure Answer Book and Automatic Grading
Experiments with Multinational Cross-Course Projects through Blended Learning
Developing a Virtual Smart Total Learning Environment for Future Teaching-Learning System
Trials and Consideration of Active Learning Methods in Massive Lecture-type Class
Developing a Massive Open Online Lab Course for Learning Principles of Communications
Full Online Implementation of Introductory Software Engineering Education Including Web Application Development Practice
Innovative Training Model of Cross-Domain Digital ICT Talent Development for Training Applicaiton of Data Analysis in Medical Field
A Taxonomy-Based Hybrid Approach for Recommending Lifelong Learning.
Using Web-based Visual Aids and Assignment in Enhancing Student’s Learning in Materials Engineering Course
Flying Robot Production Program for Comprehensive Understanding of Mechanical and Aerospace Engineering
Open Activities And Technologies During COVID-19 From The IEEE Student Branch at UNED
On The Teaching Mode in Online Course of MEMS Fundamental Theory
From Seminar Presentations to Inquiry-Based Learning – Developing an Advanced Electronics Course
Analysis of Logic Errors Utilizing a Large Amount of File History during Programming Learning
Development of a Visualization System to Enhance Participation in Computer-Supported Collaboration Learning
Responsive Remote Teaching Capacity Building in Hong Kong During COVID-19
Extracurricular Activities Through Regional Collaboration That Fosters Learning Ability
Development of a Teaching Assistant Reflection System to Improve Self-Efficacy
Teaching Generic Competences in Software Engineering via E-Learning – An Evaluation
Academic Writing Skills in the Online Platform- A success, a failure or something in between? A study on perceptions of Higher Education students and teachers in the UAE
Design of Typing Skills Feedback System for Behavior Change
On Adding Interdisciplinary Elements to the Classical Engineering Studies
E-Learning Resources for Improving Student Achievement in a Course on RF Engineering
Selection Criteria of Device under Test and Their Impact on Learning Outcomes of Functional Verification
Implementation of Project-Based Learning in Teaching an Antenna and Wave Propagation Course
A Simple Gamification Approach of Reflected Electron Diffraction Phenomenon For Lower Secondary School Students
Inactive Behavior Analytics In On-site Lectures
A Prototype System for Recommending Images Supplementing Web News for NIE in Elementary Schools in Japan
Quantifying and Improving Student Engagement with Remotely Accessible Laboratory Project Hardware (RALPH)
The Paperless Factory: From Document Driven Factories to Model Driven Factories
Research on the Talent Training Mode of “Integration of Work, Study and Business” in China’s Higher Vocational Education Under the Background of Industry 4.0
Cultivating AI Talents Through Real Field Competition
Exploring Trends of Potential User Experience of Online Classroom on Virtual Platform for Higher Education during COVID-19 Epidemic: A Case in China
Investigation of Vocational Students’ Skills for Determining Learning Experiences on CAD Construction Drawing Course
A Multilevel Approach To Recommend Working Paths In Industry 4.0
Education Technology for Online Learning in Times of Crisis
Exploring the Sequences of Synthetic Facial Expressions and Type of Problems Solved in a Personal Instructing Agent using Lag Sequential Analysis
Assessing the Efficacy of Personalized Online Homework in a First-Year Engineering Multivariate Calculus Course
Analysis of Online Posts to Discover Student Learning Challenges and Inform Targeted Curriculum Improvement Actions
The Future of Teaching Post-COVID19: Microlearning in Product Design Education
Creating a Digital Learning Community: Four Key Considerations
Toward Identification of Learning Skills from Learning Analytics Approach: A Research Review
Teaching Exploration on the Deep Integration of Artificial Intelligence and Information Technology with Online Experiments
The Analysis of Developing the Application of Critical Thinking in Oral and Written Discussions: The Case of Emirati students in the United Arab Emirates.
Applicability Analysis of the Combination of Career Anchors and Big-Five Personality for Student Career Development
Design a 5G Wireless Communication Lab Platform for Developing Capstone Projects
Considerations for Classification of Procrastinator Focusing on Periodical Online Exam in Blended Learning Course
Development of a Short-Form Learning Style Inventory for Automated Driving Safety Education
An Automatic Phoneme Recognizer for Children’s Filipino Read Speech
A new Teaching-Objective Achievement based Adaptive Teaching Continuous Improvement Method
An Emergency Transformation of a TBL Programming Class from Face-to-Face to Online Due to The COVID-19 Pandemic
A Formative Assessment Framework Using Game-Quiz Educational Approach
Immersive Virtual Reality Training of Bioreactor Operations
Introducing Raspberry Pi and its Peripherals to a Mechatronics Course under COVID-19 Disruption
Empathy Enhancement Among Engineering Students Through Cooperative Problem Based Learning
Design Method of Intelligent Questionnaire for the Automatic Assessment of Educational Informatization Level
Transforming TEL for Human Flourishing: Learning Enhanced Technology (LET)
A PLS-SEM Approach to Technology-enhanced EFL Writing
Development of Communication Skills and Morality among Junior High and High School Students and their Relationships
Face Authentication for E-testing Using Sequential Reference Update
Video Augmentation Method for the Facilitation of Skill Learning in Karate
Handwritten Bangla Character Recognition Using Deep Convolutional Neural Network: Comprehensive Analysis on Three Complete Datasets
Improvement on Teaching Courses of Engineering Practice and Social Investigation by Introducing Group Discussion and Mock Conference
Synchronous Distance Learning for Improvement of Elementary School Teachers’ Motivation to Teach English
Application of the Online and Offline Blended Learning Mode in Innovation and Entrepreneurship Education
Analysis of Spatial Distribution Equilibrium of Educational Information Development——Taking Hubei Province’s Digital Campus Construction as an Example
Catalyzing Malaysian Workforce Skills for Engineers in Industry 4.0
Utilization of Both Free 3DCG Software “Blender” and 3D Printing for Early STEM Education

Work-in-Progress Paper

Development of a Virtual Environment for Extrasomatic Communication
Teaching Flood-Related Disaster through Charles Dickens and George Eliot in English for Science and Technology (EST) Classes in Malaysian Secondary Schools
Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning
Planning and Implementation of Large Scale Online PBL and Flipped Classes
STE(A)M Education of Cell Biology Using Advanced 3D Technology for K-12 Learning
Attempt to Extract Lacking Information on University Campus by AR Content Production Activities
Design and Implementation of an Online Leadership Education
Development of a Moodle UI Using LINE Chat for Casual Learning as a Part of a Learner Assistive LMS
Constructing a Learning Management System for Video Production Using Multiple Online Software
Experimental Design of a Learning SUpport System for Algorithm Refinement in Debugging Learning for Novice Programming Learners
Welfare Design Education By Solving Regional Challenges Through Welfare Engineering
Programming Workshops of Quiz Game for Children in three Municipalities in Hokkaido
Computer Science Ethics Education in Australia – A Work in Progress
Study On UX Design In Enhancing Student Motivations In Mobile Language Learning
Faculty Survey on the Distance Learning of Engineering Education during the COVID-19
Kepler vs Newton: Teaching Programming and Maths to Almost All-Majors in a Single Classroom
Work-in-progress: A Series of Science Lessons at Local Elementary Schools Performed by the Extra-Curriculum Project Team of Undergraduate Students
Interweaving Data and Knowledge for Co-education Augmentation
Preliminary Comparison of K-12 Computing Education in China and the United States
Immersive Virtual Reality for Teaching Problem Solving in Networking
Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments
Psychological Pedagogy for Extended Reality in STEM Education
Design of a Self-Development Support System for Workplace Learning
Promotion System For Home-Based Squat Training Using OpenPose
Evaluating the Motivation Effects of a Research Activity Support System Function
Exploring the Integration of Social Care Education with STEM: a Social-scientific Maker Curriculum